Sobre 33 Immortals Gameplay
Sobre 33 Immortals Gameplay
Blog Article
I spent a large chunk of my time with the game on the first available map, Hell. Entering Purgatory, the second map, requires special keys that can only be obtained by progressing far enough with the final boss battle in Hell (a three-headed Lucifer). While I managed to snag some keys, not many players from the review session were available to join whenever I entered this new world and usually ended up dying almost immediately due to the much higher tier of enemies and horde numbers.
C’est justement au niveau des armes de que 33 Immortals vient densifier son gameplay centré avant tout sur la coopération. Au nombre pour l’instant por 4, nous avons donc au choix :
Of all of these, I found myself spending most of my interactions with Beatrice, tracking my various Feats and working to increase my Level and eventually unlock even more features.
Thankfully, Thunder Lotus has been listening it seems, as a changelog for the day-one patch I’ve seen lists a permanent reduction of the dodge cooldown to 1 second. The update will also offer more perks when starting out and reduce the number of hurdles you have to jump through to unlock features like weapon upgrades, hopefully reducing the starting grind.
. Multiplayer games live and die by their playerbases, and releasing a cooperation play-focused indie game that wants 33 players in each session is a tough ask even in the short-term unless the title simply blows up across the current gaming landscape.
The game’s dependence on teamwork is a double-edged sword—success feels earned, but failure can often be out of your control.
While the primary objective is to ascend from Hell and confront Lucifer, you need to upgrade your character with temporary powerups and perks to even stand a chance.
It’s curious to see just how players of different skill levels and experience come together in groups. Even in the 33 Immortals Gameplay most organized parties that have formed non-verbal agreements (using a handy emote wheel) to focus on specific objectives, there’s that one player who is doing their own thing in a corner while hacking away at the wrong thing, and somehow, surviving to the end.
describes itself as a distillation of the MMO raid experience, an action-packed roguelike where 33 players are placed together on a large world map, a land littered with charred buildings and jagged spears of stone surrounded by flames. It’s also full of monsters. Lots of monsters.
Finishing 12 of these dungeons filled with waves of enemies is how the final fight against Hell’s mobs begins, all to prove the surviving souls’ worth facing Lucifer.
Each of these weapons have a primary and secondary attack that rely on you inflicting damage on enemies to build up their respective gauges.
casts players as condemned souls rebelling against divine judgment. Unlike traditional roguelikes that focus on solitary progression, this game drops you into a chaotic, ever-changing battlefield where teamwork isn’t just encouraged—it’s necessary for survival.
I played the preview solo because I was feeling particularly antisocial that day, but of course that doesn’t mean I was alone. Other players occupy the hub world and the main maps in 33 Immortals
Despite having an impressive world that encourages cooperation, massive wars against the afterlife’s forces, and a good God-killing hook for an exciting gameplay loop, there are some missing aspects that I can attribute solely to this being an early access release.